Girder Plugin v5.2.6 and USB-UIRT firmware v5.4 now posted

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Girder Plugin v5.2.6 and USB-UIRT firmware v5.4 now posted

Postby jrhees » Sat May 03, 2003 5:31 am

NOTE: VERSION 2.5.8 of the Girder Plugin is now available. See announcement: http://65.36.202.170/phpbb2/viewtopic.php?t=89
--------------------------
New software for the USB-UIRT has been posted at the web site.

See http://home.earthlink.net/~jrhees/USBUI ... 2-2003.zip

From the readme:

2.5.6
----------------
- New version for USB-UIRT firmware version 5.4
- Support for USB-UIRT's wideband IR detector
- Learning can now detect remote control frequency
- Improvements to Learn Algorithm for extended-timing remotes
- Support for very long Pronto/Raw codes
- Option added to restart USB-UIRT driver on PC Resume

Notes:

The new USB-UIRT firmware (v5.4 or later) in conjunction
with the new Girder plugin completely overhauls the learning
process. In previous firmware, learning takes place using the
same IR detector as normal reception. This is a long-range
detector which is designed to work across a room, and is not ideal
for learning. The new firmware uses a 'wideband' IR detector which
is built inside the USB-UIRT. This detector is solely for learning
and has a *very* short range. In fact, it is range sensitive and
for it to work your remote will need to be only a few inches from
the USB-UIRT. The wideband detector is located just to the left of
the indicator LED. When learning, you'll need to point your remote
directly at the USB-UIRT and on a level plane. If you're too close
or too far away, the LED on the USB-UIRT will not light up. When
learning, you may want to try learning a few times and
experimenting with the range that works best.
The wideband detector gives very precise information about
the IR signal -- *including* frequency. When learning, you will
see a frequency appear on the learn dialog if you are at a good
range. Also, a signal quality meter helps identify if you're not
aimed properly or at a poor range.

Another change between with firmware versions 5.1 or later
is the way received IR codes compressed. This was to remedy an
issue with some remotes not creating unique codes via USB-UIRT.
With this change, the UIR codes (the 12-digit codes Girder receives
as events when you press a button on your remote) are no longer
the same as those generated by the UIRT2 (which was the method
earlier firmware used). Because of this, if you're upgrading your
firmware you'll either have to a) re-learn your events, or b) Go
to the 'Configuration' page in the Girder plugin, choose the
'Preferences' tab, and check the box labeled 'Generate UIRTx-
Compatible Codes'.

Upgrading your Girder Plugin:
-----------------------------
1. Go to the 'Program Files\Girder32\Plugins\' folder.
2. Rename the USBUIRT.dll file to something like USBUIRT.dll.sav (if
you want to keep the old version around)
3. Copy the USBUIRT.dll file from the 'plugins' folder extracted from
this .zip into your Girder plugins folder.

Updating your USB-UIRT Firmware:
--------------------------------
If you are also updating your USB-UIRT's firmware,
1. Exit Girder completely.
2. Go to the Firmware v5.4 folder extracted from this .zip
3. Launch the UUFlash.exe file.
4. Press START

Adding Support for 3rd-party software:
--------------------------------------
Included in this .zip is a API-based driver for the USB-UIRT. This
driver is required for 3rd-party support which is being developed
independently for different software (NetRemote, MainLobby, HouseBot,
HomeSeer, etc.). Future driver downloads will copy this driver DLL
automatically. However, in this update you should copy this file
manually:
1. Go to the API Driver folder (in this .zip)
2. Copy the 'uuirtdrv.dll' file to your 'Windows\System' folder (for
windows 2K/XP users, this folder might be 'Winnt\System'.

-Jon
Last edited by jrhees on Mon Jun 02, 2003 9:47 pm, edited 1 time in total.
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Postby JimHugh » Sun May 04, 2003 2:09 am

2. Copy the 'uuirtdrv.dll' file to your 'Windows\System' folder (for
windows 2K/XP users, this folder might be 'Winnt\System'.


Shouldn't this be Winnt\System32 ?
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Postby jrhees » Sun May 04, 2003 5:22 am

Er, yes, but it doesn't really matter. This DLL is used when a third-party application wants to use the USB-UIRT programming API. In these cases, the Windows OS will look in common places, including \System and \System32 for this file.

-Jon
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Postby Akira » Fri Feb 27, 2009 6:46 am

jrhees wrote:Er, yes, but it doesn't really matter. This DLL is used when a third-party application wants to use the USB-UIRT programming API. In these cases, the Windows OS will look in common places, including \System and \System32 for this file.

-Jon


Yes i agree with you. :)
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RE:

Postby Saviorjony » Sun Feb 27, 2011 3:55 am

This DLL is used when a third-party application wants to use the USB-UIRT programming API . It has grown organically out of the limitations of viewing software as just computer programming.
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